resume.
Production Experience ::
| (( 2006 - Present )) |
Character TD :: PDI/DreamWorks (( Redwood City )) |
| (( 2005 - 2006)) |
Development TD :: Pendulum (( San Diego )) Responsible for tool development in all areas of production including animation, FX, rendering, modeling and pipeline management. Projects include "Soul Calibur III" TV Spot for Namco, "Frontlines: Fuel of War" Trailer for THQ and "Paraworld" Trailer for Sunflower SEK. |
| (( 2004 - 2005 )) |
Technical Director :: The Baptism (( Chattanooga )) Worked with veteran Disney Director Hendel Butoy to achieve his artistic vision. Contributed to tool development, rigging, and visual FX. Oversaw pipeline development, asset management, lighting and rendering. |
| (( 2002 - 2004 )) |
Software Developer :: Festival Studios (( Chattanooga )) Designed and implemented interactive media presenter for large-scale multimedia event. Utilized real-time alpha blending, bilinear resampling, transformations, dynamic asset loading, video stitching, asset management and distributed rendering. Implemented for Windows using DirectX 9.0 in C++. |
Education ::
| (( May 2005 )) |
Southern Adventist University B.S. Art (Technical Direction of Character Animation) B.A. Computer Science Cumulative GPA :: 3.91 / 4.00 Graduated Summa Cum Laude |
Areas of Expertise ::
| 1. | Autodesk Maya, including MEL scripting and Maya API. Focus on tool development with emphasis on stability, extensibility, ergonomics, and artist friendliness. Knowledgeable in all areas of production. |
| 2. | Programming and algorithmic problem solving, including software engineering, data structures, assembly language, computer graphics, operating systems, calculus, discrete math, and linear algebra. |
| 3. | Traditional art including drawing, design, color theory, illustration, cinematography, graphic design and animation. |
| 4. | Programming experience in C++, Java, PHP, Perl and Assembly Language. |
| 5. | Windows and Linux based software development. |







